﻿// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using System.Collections.Generic;
using System.Windows.Media;

using Nova.CodeDOM;

namespace Nova.UI
{
    /// <summary>
    /// The view model for a <see cref="CodeDOM.SwitchItem"/>.
    /// </summary>
    public abstract class SwitchItemVM : BlockStatementVM
    {
        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a view model instance for the specified <see cref="CodeDOM.SwitchItem"/>.
        /// </summary>
        protected SwitchItemVM(SwitchItem switchItem, bool isDescription, Dictionary<CodeObject, CodeObjectVM> dictionary)
            : base(switchItem, isDescription, dictionary)
        { }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The underlying <see cref="CodeDOM.SwitchItem"/> model.
        /// </summary>
        public SwitchItem SwitchItem
        {
            get { return (SwitchItem)CodeObject; }
        }

        #endregion

        #region /* METHODS */

        #endregion

        #region /* RENDERING */

        public override Brush BorderBrush
        {
            get { return Brushes.Wheat; }
        }

        public override Brush BackgroundBrush
        {
            get { return Brushes.AntiqueWhite; }
        }

        /// <summary>
        /// Render as a SwitchItemRef target.
        /// </summary>
        public void RenderGotoTarget(CodeRenderer renderer, RenderFlags flags)
        {
            RenderStatement(renderer, flags);
            if (SwitchItem.HasArgument)
            {
                RenderArgumentPrefix(renderer, flags);
                RenderArgument(renderer, flags);
            }
        }

        protected override void RenderSuffix(CodeRenderer renderer, RenderFlags flags)
        {
            // Render the terminator even when in Description mode (for references)
            RenderTerminator(renderer, flags);
        }

        #endregion
    }
}
